If you came here for some friendly media criticism then, boy howdy, is this absolutely fucking not the post for you.
Dungeons and Dragons Must Be Destroyed
Dungeons and Dragons, the game, can and should continue to exist. What must be destroyed is Dungeons and Dragons, the institution.
Experience Points Suck
Once upon a time, in the far-flung year of 1974, Gary Gygax released the first-ever edition of Dungeons and Dragons, and in so doing singlehandedly created the tabletop roleplaying game as we know it. D&D had precursors, but they were miniatures war games, more akin to Warhammer than to what we would recognize as an … Read more
Why I’m Not Convinced By ‘Baby It’s Cold Outside’s Historical Context
There’s snow on the ground, the sound of bells in the air, a turkey in the oven. Trees are inside of houses, instead of outside where they belong. Yes, it’s that time of year again: time for the annual controversy over a seasonal tune from 1944. Yep, it’s Baby It’s Cold Outside thinkpiece season once … Read more
In Defense of Tomb Raider’s Quick Time Events
The Tomb Raider reboot from 2013 was fairly controversial for a couple of different reasons, many of which will be familiar to anyone who’s ever read internet commentary about any reboot of a classic games franchise, no matter how well-made. There were two major points of criticism that rang fairly true, though: the game has massive ludonarrative dissonance (I’ll explain what that means in a moment), and the game has too many damn quick time events.
I’m not interested in defending the game from the first charge, because it is a real problem. But I do take exception with the second one, because not only are there fewer QTEs than most people think, the game actually uses them in an interesting way to reinforce Lara’s growth throughout the game.
How I Would Fix Man of Steel
Many people have many different feelings about Zack Snyder’s 2013 Superman film, Man of Steel, but this is my blog so we’re mostly here to discuss my feelings so let me tell you what I think of the movie:
I spent the whole movie alternating between boredom and offense. And not because I don’t like Superman! I love Superman. But Zack Snyder’s vision for Superman is colorless, drab, and almost entirely devoid to the inspirational values that define Superman. And all of that is before you get into my nitpicks with how the film was made, like how even totally static scenes are shot with more shaky-cam than all of the Bourne movies put together.
None of this is news, though. A lot of ink’s been spilled over the past three years about how the movie has problems, and while it does have its defenders, the general consensus seems to be the it’s not a very good Superman film. I’m interested in doing something a little different, though: I want to talk about how I would fix it, without radically changing the plot and without going back to technical nitpicks. There are two points where the story is severely broken, and fixing these would go a long way towards fixing the movie as a whole.
These points are Jonathan Kent and The Death of Zod.
Fandom, We Need To Talk
Well, it’s happened again. Steven Universe writer/storyboarder Lauren Zuke has been hounded off of social media by supposed fans upset that their preferred ship isn’t the one being teased at the moment. This isn’t the first time a creative force has been forced to flee Twitter after being hit with absurd and uncalled-for harassment – just last month it was Leslie Jones. It’s not even the first time the Steven Universe fandom has done this sort of thing (discussions of suicide within, and then discussed again below), which is absurd given that Steven Universe is about as friendly and inclusive a show as it possible to make without going full saccharine.
I’m not interested in getting into the substance of the complaints made against these people, or any number of others who have endured the same sort of treatment, both because it’s not particularly relevant to their critics’ shitty behavior, and because it serves as a distraction from the main topic: whether it stems from right-wing reactionism or left-wing kookery, too many people within fandom think that they’re within their rights to act like complete shitbirds to other people, and it seems to be getting worse.
A lot of ink has been spilled over this problem, generally identifying the problem as some new attitude of entitlement and usually involving a lot of veiled fist-shaking about those danged millennials being on the lawn. I don’t think that’s correct, because there is absolutely nothing new about the kinds of behaviors which lead to these incidents. What is new, however, is the platform it’s carried on. Tumblr and Twitter alike are terrible platforms for fandom activity, and as a result of fandom largely moving onto them, these kind of behaviors are amplified until they become the dominant form of fandom activity. Hashtag fandom is great for throwing bombs and starting witch hunts; it’s not so great for actually having a conversation.
On Fight Scenes: Three Things That Make For a Good Fight Scene (and Aren’t Choreography)
I love a good fight scene. Not every story needs to be a slugfest, but I do love a really good session of slugging.
When we talk about fight scenes, we tend to speak in terms of choreography and editing; how the characters move and how those movements are shown to the audience. And those are important, don’t get me wrong! But I want to talk about three other factors that go into a really great fight scene. And I’m going to do it using what I think it one of the best fight scenes ever put to film, the trailer fight from Kill Bill:
God, I love that fight. Unfortunately, this version cuts off before the final confrontation but the only other version of it I could find on YouTube was absurdly low quality, so here we are I guess.
If you’re like me, you probably enjoy a good spooky story. I’m a huge baby where scary stuff is concerned, but I sure do love getting my pants scared off. From the novels of Stephen King to Amnesia: The Dark Descent, it’s fun to be creeped out. And apparently the internet agrees with me, because over the past decade creepypasta, short horror stories written and shared online, have become incredibly popular. There are whole wikis and websites dedicated to collecting and recording them. The /r/nosleep subreddit gets dozens of new posts a day, most of them new original stories. In terms of sheer quantity, it’s never been a better time to be a fan of horror writing.
Unfortunately, most creepypasta aren’t very scary. In fact, most are pretty shit.
While Sturgeon’s Law suggests that 99% of anything is always going to be crap, what’s striking about creepypasta is that so many of them are bad in the same way. They start out promisingly, offering up some good creepy imagery and generating some effective atmosphere. But somehow, by the end, that atmosphere has evaporated entirely, and what’s left behind feels stagnant and dull. Even some of the better examples of the genre suffer from this problem.
So, what mistake are these bad creepypasta all committing? I think I’ve figured it out: their authors have failed to recognize that they are writing a fantastic story, and in the absence of the fantastic, the story itself just isn’t that interesting.
If you’re not familiar with ‘the fantastic’ as in the genre of literature, and only know ‘fantastic’ as in ‘really good’, that sentence probably didn’t make a lot of sense. Don’t worry. I’ve got you covered.